18 research outputs found
Real-time Terrain Mapping
We present an interactive, real-time mapping system for digital elevation maps (DEMs), which allows Earth scientists to map and therefore understand the deformation of the continental crust at length scales of 10m to 1000km. Our system visualizes the surface of the Earth as a 3D~surface generated from a DEM, with a color texture generated from a registered multispectral image and vector-based mapping elements draped over it. We use a quadtree-based multiresolution method to be able to render high-resolution terrain mapping data sets of large spatial regions in real time. The main strength of our system is the combination of interactive rendering and interactive mapping directly onto the 3D~surface, with the ability to navigate the terrain and to change viewpoints arbitrarily during mapping. User studies and comparisons with commercially available mapping software show that our system improves mapping accuracy and efficiency, and also enables qualitatively different observations that are not possible to make with existing systems
Managing a document-based information space
We present a novel user interface in the form of a complementary virtual environment for managing personal document archives, i.e., for document filing and retrieval. Our implementation of a spatial medium for document interaction, exploratory search and active navigation plays to the strengths of human visual information processing and further stimulates it. Our system provides a high degree of immersion so that the user readily forgets the artificiality of our environment. Three well-integrated features support this immersion: first, we enable users to interact more naturally through gestures and postures (the system can be taught custom ones); second, we exploit 3D display technology; and third, we allow users to manage arrangements (manually edited structures, as well as computer-generated semantic structures). Our ongoing evaluation indicates that even non-expert users can efficiently work with the information in a document collection and that the process can actually be enjoyable. ACM Classification: H5.2 [Information interfaces and presentation]
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Out-of-core Data Management for Path Tracing on Hybrid Resources
We present a software system that enables path-traced rendering of complex scenes. The system consists of two primary components: an application layer that implements the basic rendering algorithm, and an out-of-core scheduling and data-management layer designed to assist the application layer in exploiting hybrid computational resources (e.g., CPUs and GPUs) simultaneously. We describe the basic system architecture, discuss design decisions of the system's data-management layer, and outline an efficient implementation of a path tracer application, where GPUs perform functions such as ray tracing, shadow tracing, importance-driven light sampling, and surface shading. The use of GPUs speeds up the runtime of these components by factors ranging from two to twenty, resulting in a substantial overall increase in rendering speed. The path tracer scales well with respect to CPUs, GPUs and memory per node as well as scaling with the number of nodes. The result is a system that can render large complex scenes with strong performance and scalability